We will be performing unscheduled maintenance on all servers on Tuesday, September 10, 2013. During this time the game will be unavailable. Maintenance will start at 7:00 AM Pacific, and is scheduled to last approximately 2 hours.
Tuesday, September 10, 2013
Pacific: 7:00 AM - 9:00 AM
Eastern: 10:00 AM - 12:00 PM
To address the following:
- Server Restart
The Mabinogi Team
yeah it’s sitting at 92.73% and i don’t even…headbands and an 8 exp tailoring kit and this is the best i can do. Who decided that at the bare minimum all you needed was a 2exp tailoring kit and headbands?! Cause i can tell you right now there’s no way in hell that would work!
Where did i mess uuuuuuuuuup?!!!!!!!! I just wanted to finish this and move on in my fantasy life. This is not a fantasy! Granted most of my fantasies involve a number of pool boys, drinks with little umbrella’s in them, and a stupid amount of money to throw around on my private island BUT STILL!
D: I think if you were told that, it might have been by someone who trained it during the Rock-Paper-Scissors event, since we had an additional x1.3 that worked like the reforges (so it’d give you extra training but wouldn’t count as additional uses), because I know we used an exp2 kit for failures and exp9 for successes during that to finish off r2.
I can try to see what materials I have stored that might help you finish off the 40 successes you need, but I think I’m pretty low on most materials right now. I know I’m pretty much wiped out on leather and fine fabric, at least, but I think I might have at least a little finest fabric and some silks. I haven’t really gotten a chance to replenish my supplies after all of the life skill ranking… orz
So tonight I finally reorganized my pets and added notes onto all of them so I know what’s where as well as which ones I have space on.
those ”new” dye gachapons are pratically the saga gachapon reward arent they….
They’re not “practically” the ones from the Saga coupon rewards; they are the ones from those rewards. So the sale is just a bit silly.
Well… I’m not quite sure I ranked mine in the most ideal order, but I’ll give it a shot.
One thing to keep in mind is that Control Marionette (much like the fighter’s Chain Mastery) is more of a ranking-as-you-go thing. Any time that it’s available to rank up, I’d suggest putting the AP there without another thought, especially since they patched old training glitch a long while back. Control Marionette as well as Pierrot/Colossus Marionette will give your puppets the stats that they need, and Pierrot/Colossus are the only two puppet skills that have any CP requirements, so with those two factor combined as well as the fact that they’re not too hard to train up anyway, I’d honestly say that ranking Pierrot and Colossus to r1 quickly is a good idea, too.
Other than that, you can train puppet skills anywhere, though I’d really suggest Act 6: Crisis and Act 7: Climactic Crash as two that you focus on first, with Act 4: Rising Action tied in there, too. Those three skills are the crowd control and room clearers, more or less. Some things to keep in mind with them:
- Crisis will pull enemies (and prevent attack enemies) that surround the marionette.
- Rising Action will attack all of the enemies around you, the puppeteer, much like a wider-area windmill; it’s also possible to load it while your puppet is still recovering from a hit, so you can use it to knock off enemies that are rushing both you and the marionette.
- Climactic Crash has to be aimed, but it will hit a pretty large cross-section along that line, too.
As for Act 1: Inciting Incident and Act 2: Threshold Cutter, it’s really just a matter of spamming them over and over. It gets a little boring, the cooldowns can make it tedious, and it’s sometimes easiest to just rank them either in Provocation or against weak enemies (think something like raccoons or foxes). I’d also suggest finding an area that has a lot of weak enemies packed together for Act 9: Invigorating Encore if you want to train it actively (otherwise, just make sure you use it ever time it’s available), because you’ll need kills as well as skill uses during the activation period. Again, it’s really tedious, but even at higher ranks, you can pull in at least 10 points of training through skill spamming per Invigorating Encore activation.
The two wire skills, you can pretty much train wherever you want. They’re a little tedious, but that’s about it there. Do keep in mind that you cannot use Wire Pull on barrier spikes and there are certain enemies it won’t work on; also, Puppet’s Snare can be used on enemies with Advanced Heavy Stander, but while it will apply the damage-over-time effect, it will not lock them in place. On the other hand, Puppet’s Snare can prevent blinkers from flying.
All of this said, you can pretty much train the skills anywhere, though; they’ll train quickly enough in combat, too, though you do need to use the skills a fair few times. On the other hand, some requirements can be troublesome, enemies don’t always like to bunch up for your AoEs when you’re in missions, so you might have to take some time to forcibly create groups in easier missions.
Training-wise, I would say:
- Get a feel for how the skills work by practicing on enemies that you know won’t pose a major threat for you; Dorren’s Request works for controlling when you’ll face enemies so that you can test things out.
- Crisis into Climactic Crash might not work out at earlier ranks, but the stun time increases while load time decreases as you rank the skills up, so you might have to wait to get your timing down with that.
- An easy way to train the group-kill requirements for Rising Action and Crisis is to use the first room of Sulfur Spiders basic; set your finish rule to “Anyone in Party” so that you’ll have more groups of 6.
- Crisis can also target barrier spikes if there is an actual enemy near the spikes. For this reason, you can actually get guaranteed groups of 9 if you use Lingering Darkness basic. Just look for any of the groups of 4 enemies behind barrier spikes and use Crisis there. The spikes will count as 5 enemies. At later ranks, this might take a few runs (and you might get really unlucky and only find one barrier spike group), but I found it easier than trying to create a group of 8 in Sulfur Spiders.
Finally, they’ve never fixed the glitch where Control Marionette doesn’t decrease the cooldown of your skills if you don’t unsummon your marionette. The icon will become available as though the cooldown is properly decreased, the game’s message (that you can’t use it again for # seconds) will take into account the Control Marionette cooldown reduction, but you will be unable to use the skill until the full cooldown has finished… unless you unsummon your marionette and summon the other one instead. Then the cooldown will be properly reduced. It may not seem like much, but sometimes those two extra seconds of waiting to use Crisis can be a big difference.